What "construction" timesheet software must do
- Job costing — every hour tagged to a job so labor rolls up per job, not just per pay period. This is the whole reason to buy construction-specific software.
- Jobsite GPS — location at clock-in, because work does not happen at a fixed door.
- Job switching mid-day — a worker who moves from one site to another should split their hours without clocking out and back in.
- Overtime and break rules — federal and state (daily OT, double-time, meal/rest breaks) calculated from the source data.
- Mobile-first and offline — crews are on phones, often with no signal; the clock must work anyway and sync later.
- Approvals — a foreman/office review step before payroll.
- Payroll-ready export — approved hours out to your payroll system without re-keying.
The pricing trap: per-seat fees
Most time-tracking tools charge per user per month. For a crew-based contractor that is a tax on hiring — every seasonal laborer, every new crew lead raises the bill, so contractors under-license and end up back on paper for the overflow. When you compare tools, model the cost at your peak headcount, not today's, and weigh flat per-workspace pricing against per-seat tiers. The difference at 10–15 crew members is often several thousand dollars a year.
Standalone clock vs. all-in-one
A standalone time clock (QuickBooks Time, Connecteam) does one thing well but leaves your hours in a silo — you still connect it to scheduling, job costing, invoicing, and safety elsewhere. An all-in-one field platform keeps time inside the same system as the jobs, schedule, daily logs, and invoices, so labor cost per job is automatic and there is one less integration to maintain. Which is right depends on whether time tracking is your only gap or one of several.
In Vexor
Vexor includes the construction time clock inside the same workspace as jobs, scheduling, daily logs, photos, and invoicing — so hours tag to jobs automatically and labor cost per job needs no integration. Pricing is flat per workspace ($99 / $199), so adding crew never raises the bill, and the clock works offline on iOS and Android.
How to evaluate in a week
Run a real one-week pilot with one crew on one job. Check three things: did every hour land on the right job, did overtime calculate correctly against your state's rules, and did the foreman's approval-to-payroll path actually save re-keying. If all three hold, it will scale; if any fails on one crew, it will fail on five.